Xcom 2 Soldier Hit Once Then Reloaded the Save and Now He Cant Hit Ever Again
Firaxis is a big supporter of XCOM 2 mods, and while the studio has at present left the community to their own devices, it has as well made it so easy for modders to modify the whole game. Showing its delivery to the fans, Firaxis actually teamed upwardly with Pavonis Interactive (the creators of the original Long War modern for Enemy Unknown) to brand sure that the modding tools were as streamlined as they could be earlier releasing them into the wild.
Below is a option of some of our favourite mods from the venerable turn-based strategy game, although information technology's worth pointing out this is a slightly fragmented list due to the slightly weird nature of the XCOM 2 DLC library.
The difference between vanilla XCOM two and War of the Chosen is a little bit like dark and day, and so the modding objectives for both versions of the game can be quite different. A modernistic for one won't necessarily work for the other without some tinkering. Some mods on our list have versions available for both, and we've marked them where relevant.
The best XCOM 2 Mods
These are the all-time XCOM 2 and War of the Called mods:
- Evac All
- Grimy's Loot Mod
- Elerium Grounds
- Long War 2
- Mandalorians of the Old Republic (WOTC)
- Musashis RPG Overhaul (WOTC)
- Instant Avengers Menus (WOTC)
- Capnbubs Accessories Pack (WOTC)
- A Ameliorate Advent (WOTC)
- True Darkening (WOTC)
- Mechatronic Warfare Pack (WOTC)
Evac All
Getting all of your soldiers to the evac point and having to go through the long roping out animation with each and every ane of them is slow to the signal of torture. Evac All adds a handy little button that makes every unit in the evac zone rope out at the same time. Not just does information technology look cooler, information technology also saves at least a minute. I tin can't recommend this enough every bit a quality of life modernistic.
This mod besides has a War of the Chosen variant available.
Grimy's Boodle Mod
Three words: Diablo Style Loot
With new addons that give weapon holders special perks and abilities as well every bit hundreds of new stat boosting addons, this is perfect for keeping the sense of gamble and reward going in the late game when intel and supplies kickoff to experience redundant. And the sheer number of things getting added is phenomenal:
- 96 new upgrades for primary weapons
- 81 new upgrades for armours
- 45 new upgrades for pistols
- 45 new upgrades for swords
- 87 new upgrades for gremlins
- 45 new upgrades for psi amps
- 45 new upgrades for grenade launchers
Grimy has also made a PCS Loot Mod that works alongside this and makes the Skulljack useful throughout the game as well as an Alien Rulers Boodle Modernistic, though that requires the Alien Rulers DLC (which everything should take past now if you've purchased War of the Called).
Speaking of, there is likewise a State of war of the Chosen variant for this modernistic.
Elerium Grounds
In the mid to belatedly game Elerium Cores are as rare as Bitcoins and the Proving Basis tin can sit idle for months at a time if y'all're unlucky. And without fresh cores, you'll fall behind on special armours, heavy weapons, experimental ammo and grenades. Elerium Grounds lets y'all – one time you lot've completed the pre-requisite enquiry – build Elerium Cores to your hearts content (for a cost).
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Information technology also allows yous to upgrade the Spider and Exo suits, keeping them every bit valid armor options for the late game. However, if yous want, both parts of the mod are downloadable separately. While it will testify a small alarm symbol when loaded with WotC, information technology can exist played without any issues.
Long State of war 2 Mod
The (in)famous Long War modern returned aslope the launch of the workshop for XCOM 2. Officially sanctioned by Firaxis themselves, Pavonis Interactive have essentially included an overhaul DLC for free.
Long War 2 consists of a longer campaign, new classes with unique abilities and mechanics, new infiltration systems that require sending out multiple squads, a strategic Advent AI, SMG weapons, and new enemies.
Purchase Now:At present'due south a slap-up time to buy XCOM 2, especially for mods
The new classes have more customisation options with a tertiary pick available at every rank (which tin exist downloaded separately every bit the Long War Perk Pack). My personal favourite office of the Long War mod are the leaders. Units can exist trained in the Guerrilla Training School to get special abilities that benefit the squad. Still, only 1 leader can be taken on each mission then you accept to exist conscientious who yous lay the burden on.
If you desire to breathe new life into vanilla, this is the almost important modern for yous. Pavonis Interactive'southward Long War mod for Enemy Unknown was fantastic and so is this.
XCOM 2 War Of The Chosen Mods
Mandalorians of the Onetime Republic
This is a newer modern that'southward already proving quite popular. It'southward a cosmetics modern that allows you to kit your troops out in diverse armours inspired from the Mandalorian race from Star Wars. Sets from across the various eras have been included, which will allow for some diverse and – frankly – bad donkey XCOM soldiers.
It nigh be noted that there are a couple of recommended mods that you should take hold of alongside this, such equally the 'Completely Invisible Heads' mod. This is because the vanilla heads/hair tin clip through the new models, and so if you want to go along the immersion you'll want to disappear those heads.
Instant Avenger Menus
Whoosh! Oh, wait, forgot to put something in the Resistance Ring. Whoosh! Whoosh! Dammit, bond bachelor. Whoosh! Whoosh! Research completed. Whoosh!
Yous get the idea. Going back and forth betwixt rooms and the geo-scape can exist like pulling teeth when you're trying to go something washed quick. Instant Avenger Menus removes the transition animations and merely lets you go down to business to defeat the aliens!
Musashis RPG Overhaul
Like Long State of war 2, the RPG Overhaul completely changes how the game works. Instead of having a agglomeration of different classes, units are instead put into the Soldier course and you're able to choose their abilities for a total of 98 unique abilities. Using the Ability Points introduced in WotC y'all can even upgrade things like Health, Dodge, Aim, and Volition.
With lots of other little tweaks like Soldiers existence able to employ whatsoever combination of master and secondary weapons, equipping secondary weapons equally primaries, and introducing a new rank above Colonel, Musashi'south RPG Pack is great for drastically changing the game. Musashi recommends that you play with a selection of other mods that are included on the mod page.
CapnBubs Accessories Pack
I like making my soldiers await unique, who doesn't? And while the vanilla options are alright, CapnBubs pack makes it much better with loads of helmets, hats, goggles, and face props. And while the Halo and Star Wars customisation mods are great, CapnBubs keeps to the feel and does a neat task of blending seamlessly with the remainder of the game.
This modern also has a vanilla XCOM two variant available.
A Amend Advent
As many modern enthusiasts volition know, it's easy to download a bunch of mods and then forget exactly what you lot've installed. I didn't actually realise that the plethora of new units that A Better Advent added were from a mod equally they fit with the game'due south progression so seamlessly and that means it works perfectly. While none of the units ABA adds are overpowered, their abilities can be devastating. The Stun Lancer is a particular bane of mine as the low level melee unit tin potentially knock soldiers unconscious with his cattle prod sword.
True Concealment past Kregano
XCOM 2's big gameplay changer was the concealment mechanic where y'all could motility around unseen and get the drop on the enemy. The merely issue with this was that timer missions notwithstanding ticked downward, which didn't brand sense.
Truthful Darkening fixes that outcome past pausing the timer until you're revealed, giving you much more control over how yous arroyo these missions. It does make the game a chip easier so proceed that in mind when choosing the difficulty.
Mechatronic Warfare Pack
The SPARK is maybe one of the virtually useless units in XCOM 2. Costing 2 Elerium cores and a load of resource to build and with its focus on being a tank, the SPARK can hands end up on the scrapheap in its starting time shootout.
The Mechatronic Warfare Pack profoundly improves the SPARK'south utility by combining the SPARK and squad armour and weapon upgrades, reducing the overall price of SPARK units. Upgrading the Specialist'southward Gremlin and the SPARK BIT at the same time. Giving yous the ability to rebuild destroyed SPARKs (you lot know, the whole benefit of having robotic soldiers) every bit well as changing the repair bay, equipment slots, and ability points for the SPARK.
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I basically ignored the SPARK even afterwards having paid for the DLC (Shen'due south Last Gift) to get information technology but with this mod they're actually pretty awesome. Definitely a must have.
How to install XCOM 2 Mods
The only thing to proceed in heed when modding XCOM 2 is that sure mods just work for sure versions of the game – though the descriptions and launcher will mostly keep you correct. Cheque to make certain you're downloading the right one for the version you intend to play.
Steam has a very healthy library of XCOM 2 mods, but you lot can besides head on over to Nexus also if you'd rather non employ the Workshop.
Source: https://www.pcgamesn.com/best-xcom2-mods
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